Races of Aabahran

The Forsaken Lands has the following races for player characters:

Race Description Penalty Str Int Wis Dex Con Good Neutral Evil Special Skills
Half-Elf Mix breed of humans and elves. Mixed attributes. 0 19 21 21 22 19
Half-Drow Like half-elves, except shunned by their drow ancestry. 0 19 20 21 23 19
Giant, Storm Most intelligent of giants, always good. 25 24 17 17 16 22
Giant, Stone Neutral giants, strong and healthy, but very dim. 50 24 16 16 17 24 Boulder Throw
Gnome Fragile but very intelligent and incredibly wise. 75 18 23 25 18 18
Human The standard race, average attributes. 100 20 20 20 20 20
Werebeast Half-human half-beasts, always neutral. 125 21 19 19 21 20 Transform, Werepower, Probe
Slith Sentient reptilians, quick and agile. 150 20 17 17 22 21 Spew, Chameleon, Swallow , Shed
Feral Humanoid chaos mammals, fast and ferocious. 175 19 18 21 24 20 Fury
Minotaur Foul-tempered giant-like creatures with bull head. 200 23 17 18 17 22
Giant, Fire Unbelievably strong, healthy giants with an affinity to fire. 225 25 15 15 16 23
Giant, Frost Unbelievably strong, healthy giants with an affinity to cold. 225 25 15 15 16 23
Avian Bird-like humanoids that fly, very dexterous. 250 19 21 21 23 19
Dwarf Stocky demihumans that are amazingly hardy. 275 21 18 21 18 25
Duergar Evil dwarves, not as healthy but more dexterous. 300 21 18 20 21 23
Faerie Small and fast, very intelligent. 325 14 25 20 23 14
Halfling Very small, wise and incredibly agile. 350 17 17 21 25 20
Elf Fair, amazingly smart and dexterous, always good. 375 18 25 20 23 16
Wood Elf Woodland cousins of the elves. Smart and dexterous. 375 18 23 20 23 18
Drow Like their elven cousins, except sinisterly evil. 400 18 24 20 24 16 Spider Summoning
Illithid Powerful psi subterranean creatures, always evil. 425 17 25 23 18 17 Cone of Force, Leech
Ogre Large, strong and healthy. 450 24 15 15 17 23
Troll Large with unmatched regenerative powers. 450 23 15 17 20 25

The following races are only obtainable after completing a quest and have prerequisites that must be met. You can learn about them by clicking on each link:

Quest Race Description Penalty Good Neutral Evil Special Skills
Undead Strong, rotting corpses of filth and decay. 475 Lifedrain, Consume
Avatar Divinely touched beings of the light, strong and without mercy. 0
Demon Twisted beings of another plane, strengthened by the damned. 550 Corruption, Demonfire, Sacred Runes
Vampire Unliving Knights of Blood, stalkers of the night. 525
Lich Mages who have given up their mortality in their quest for power. 500 Lifedrain, Consume

Stat Exceptions

Sometimes, the chosen class of a character can modify stat distribution normally decided by the race. Races affected by this are Humans, Drow, and Elves. Drow and Elves both have an additional +1 constitution point and dexterity point when played as Blademasters. Humans will have a strong stat depending on their class, as depicted with the table below:

Class Strength Intelligence Wisdom Dexterity
Bard
Berserker
Healer
Rogue
Monk
Druid
Paladin
Dark-Knight
Warrior
Cleric
Necromancer
Ranger
Battlemage
Invoker
Shaman
Blademaster
Adventurer